![]() Fortunately, unlike Pokémon Black and White you won't have to wait until after the story has completed to encounter some familiar faces and neither will you be constantly inundated with brand new Pokémon among every thicket of long grass keen to play the long game, Pokémon X and Y gradually teases you with the odd Skiddo and Scatterbug whilst inviting you to a friendly battle with creatures from the elder generations. Generation VI has its fair share of uninspired Pokémon designs, but for every Doublade there is a Sylveon or a mighty Tyrantrum, the good far outweighing the bad. At least players can rejoice in the knowledge that they will indeed experience their first Mega Evolution in 3D, and trust us when we say Lucario's transformation is truly breathtaking - make sure you have your 3D slider up fully.Īs always, with every new generation of Pokémon comes a new roster of monsters to discover, tame and train, and Pokémon X and Y is no exception. Yet, even though wonderful camera tricks do help to fill the 3D-shaped gap in our hearts, we couldn't help witnessing crucial cut-scenes and taking our first glimpse at the awe-inspiring Tower of Mastery without feeling that Game Freak have done fans an injustice by not giving the option to view all scenes in full 3D. It's a shame that not all of the caves in the Kalos region are designed in this fashion, as it truly heightens your sense of adventure and immerses you in the game. Even without the need for Flash, it's easy to lose your sense of direction and wonder whether you'll ever be able to find your way out without an Escape Rope. One example of the excellent use of perspectives and camera position takes place in the Glittering Caves, which places the camera behind the player, making it feel like you are personally trekking through the sparkling tunnel, with each twist and turn leading to a new surprise. While its a great disappointment that Pokémon's first outing on the 3DS is not fully rendered in stereoscopic 3D throughout the overworld, dynamic camera angles do a lot to make up for the lack of 3D depth of field. City skyscrapers and tall ancient rocks loom defiantly over your customisable character, with lower camera angles highlighting that sense of immense height. For generations the core Pokémon series has been populated by heavily pixelated 2D affairs, shown off in most cases by a bird's eye camera view, but with the move to the 3DS console comes new possibilities and the chance to really show off how amazing the world of Pokémon can be when seen from a new perspective. ![]() What really helps bring the beauty of Kalos to life is the inclusion of polygonal 3D environments and character models, especially when watching an elegant 3D Lapras ferry you across an azure bay. ![]() Each town is unique and plotted perfectly in a way which allows the player to appreciate a steady progress from one area to the next, from the great metropolis of Luminose City sitting at the heart of Kalos, surrounded by the beautiful seaside city of Shalour to the west, and a snow-glazed city to the east. Small cafes, salons and roller-skating fanatics fill the streets and strange new Pokémon roam the wilds. Set in the picturesque French-inspired region of Kalos, Pokémon X and Y is certainly a spectacular sight to behold. This may not be 'the future of Pokémon' we have been crying out for, but it's certainly headed in the right direction. Pokémon X and Y does everything in its power to let players relive this wonderful first-time experience, while simultaneously delighting you with nostalgic blasts from the past. Every time that pixelated grass flickered and you encountered another never-seen-before monster you held your breath, and every new environment offered fresh experiences and adventures. Do you remember that first time you rushed home with the latest copy of Pokémon, gleefully slotting it into your handheld and dreaming of becoming the next Pokémon Master? Everything was new, fresh and exciting.
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